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Far transfer to language and math of a short software-based gaming intervention.

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TitleFar transfer to language and math of a short software-based gaming intervention.
Publication TypeJournal Article
Year of Publication2014
AuthorsGoldin, A. Paula, M. Julia Hermida, D. E. Shalom, M. Elias Costa, M. Lopez-Rosenfeld, M. Soledad Segretin, D. Fernández-Slezak, S. J. Lipina, and M. Sigman
JournalPNAS
Volume111
Issue17
Pagination6443-8
Date Published2014 Apr 29
ISSN1091-6490
KeywordsAttention, Child, Female, Humans, Language, Male, Mathematics, Neuropsychological Tests, Reaction Time, Schools, Social Class, Software, Students, Task Performance and Analysis, Video Games
Abstract

Executive functions (EF) in children can be trained, but it remains unknown whether training-related benefits elicit far transfer to real-life situations. Here, we investigate whether a set of computerized games might yield near and far transfer on an experimental and an active control group of low-SES otherwise typically developing 6-y-olds in a 3-mo pretest-training-posttest design that was ecologically deployed (at school). The intervention elicits transfer to some (but not all) facets of executive function. These changes cascade to real-world measures of school performance. The intervention equalizes academic outcomes across children who regularly attend school and those who do not because of social and familiar circumstances.

DOI10.1073/pnas.1320217111
Alternate JournalProc. Natl. Acad. Sci. U.S.A.
PubMed ID24711403
PubMed Central IDPMC4035955